

It's a remarkably simple and effective idea. With Star Wars Battlefront though, Pandemic Studios crushes those pretenders with a sinewy, Force-ified claw. Although, to be fair, it's not entirely accurate to say that nobody's thought of it before - many have tried to emulate the sprawling conflicts of Hoth, Endor and Naboo, but the key thing is that outside of the space combat genre, no one has succeeded to any significant degree. It seems, in hindsight, like the obvious thing to do.


Is that something we're going to cure going forward? Absolutely.Given just how much fighting goes on across the five Star Wars films we've seen to date, it's surprising that it's taken this long for someone to marry the films' vast, iconic battles to a Battlefield 1942 style premise. So from that perspective, it's a success. I would say the game has done very well for us and reached a very different demographic than a traditional EA game. "I think the team created a really good game based on the premise that we had. We're getting another Star Wars: Battlefront game in 2017, and Sunderland said that the team wants to hit a better score this time around:

There's still plenty of room for improvement. And there's no arguing with the results from a business perspective. It's a slightly disappointing reason for anyone on the consumer side, but we remind ourselves that this is a business. It was a game that felt indelibly Star Wars, and something that perfectly fed into the groundswell of excitement the world of pop culture was feeling this fall. There was a lot to like about Star Wars: Battlefront, but for me the greatest accomplishment was how well the game nailed the aesthetic of the original trilogy, from the music to the blasters. It may have irked reviewers, sure, but there's no denying the massive boost the game got by being part of the insane hype surrounding the release of The Force Awakens.
